[Friday Five] Things to Watch for From CES 2013

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The Consumer Electronics Show comes once a year, and while dish washers and refrigerators aren’t particularly relevant to the gaming scene, gaming companies still come out in force to show off their latest offerings as well as future projects for us to drool at and pine for. CES events in the past have announced things high profile concepts like Razer’s Project Fiona or gamer-friendly gadgets such as the GAEMS G155, and this year’s is no different.

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[Hardware Review] Skullcandy PLYR 2

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When browsing deals online, I’ll surely find a pair of Skullcandy earphones periodically. On my first impression, I always thought that they were meant for aesthetics, rather than performance. I’ve always been one to favor performance over aesthetics. Fancy my interest when I saw that Skullcandy would be releasing a wireless gaming headset that would be compatible across the board for PC, PS3, and Xbox 360. Needless to say, I was ecstatic that a headset would finally be able to follow me as I game away with the modern wireless gaming controller.

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Davis’s Five Highlights of 2012

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As 2012 comes to a close, we look back at the games released this year. While everyone wants to point out the obvious “best games,” there are others that stand out this year and deserve recognition. Here are the five highlights of the year for me, even if they aren’t the epic, Hollywood production titles everyone looked forward to all year.

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[Hardware Review] Circle Pad Pro for the 3DS

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While the 3DS has decent control options in contrast to its analog stick-less predecessor, the DS, it is shallow in comparison to console controllers or even the upcoming Vita’s dual analog sticks. With the Circle Pad Pro, however, Nintendo  not only added an additional analog stick, but additional shoulder triggers  as well that make the system’s configuration a rival for any console controller.

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[Friday Five] Reservations About Project Fiona

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Recently unveiled at CES 2012, Razer’s Project Fiona hasbeen turning heads for the tablet’s ability to playcore PC games like Warhammer 40,000: Space Marines rather than being relegated to casual games like Angry Birds. While the idea of playing full blown PC games on a touchscreen tablet is appealing and unimaginable at the moment, I still have some reservations about the system’s viability, especially in its current prototype form.

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[Hardware Preview] PlayStation Vita

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When we first saw the PS Vita at E3, it all seemed like a futuristic system that we would never actually own. With only a month before the PSV’s North American release, we got our hands on one of Hong Kong’s 3G models and tried it out. Aside from its technical superiority, the PSV is filled with smart design decisions that make it the premiere portable device for gamers to anticipate.

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[Hardware] Hyperkin Powerplus Review

With the most advanced and unique graphical capabilities of any handheld to date, Nintendo’s 3DS is held back only by its lackluster battery life. As with any gadget that suffers from the same ailment, it was only a matter of time until an accessory in the form of an external battery would be released. Hyperkin’s Powerplus for the 3DS may be the answer to gamers’ prayers.

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[Hardware] OnLive Service and Game System

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One of the largest problems with PC gaming is that consumers just don’t “get it.” Either save a couple hundred bucks and build your own powerhouse PC, even capable of running Total War: Shogun 2 at its optimal setting, or throw away money at prebuilt computers that have needlessly fancy cases, decent power, and a wallet-hole-burning price tag. OnLive is a cloud gaming service that seeks to end that; with all the game data being streamed, there’s no question about hardware limitations and even the most basic modern computer can run games like Assassin’s Creed Brotherhood at its optimal settings.

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